Oliver Post
almost 3 years ago
Hi Lamija, glad to hear you like the add-on! We've had an update for Blender 4.0 available since a few days after Blender 4.0 was released, please see https://help.humgen3d.com/update
This item has an average rating of 4 from 137 ratings by the community.
Purchase this item to leave a review!
It's a good character generator (it's very limited though, I'd imagine many people would be making similar characters)
The part I didn't like (and made me request a refund) is that the clothing clips through the mesh in certain poses and adding clothing after animating isn't great. I had to reparent the clothes with automatic weights and fix it all. Editing facial features like eyes sometimes made the eyes clip through the mesh. It's good but for $200 AUD, it's not great.
The add-on worked wonderfully in the previous version of Blender, absolutely no complaints. Blender 4.0 is nigh unusable. Python trace-backs at every step, hair, clothes, nothing is loading nor showing. Batch human generating is also not working. I've tried to reinstall the add-on multiple times to no avail. I'll stick with the version 3.8 until this one gets cleared of bugs. Otherwise, thank you for the great add-on!
Oliver Post
almost 3 years ago
Hi Lamija, glad to hear you like the add-on! We've had an update for Blender 4.0 available since a few days after Blender 4.0 was released, please see https://help.humgen3d.com/update
It s a cool - but very young for now in my opinion - updates are very slow (which I understand)
Very little variety of hair, objects, and way to style and make the character stand out.
Accessories would be a must, no bags, or glasses
Cheers
Oliver Post
over 3 years ago
Thank you for the review and the feedback, Julien!
Hi, hi, I think I am one of the people with the mysterious apple bug that crashes my computer when I try generating a human. I tried both versions but now have V4 installed. I m on Blender 3.4.1. and Apple M1 Max with Mac Os Monteray Version 12.2.1.
I m not a developer so would appreciate some advice or help.
Thank you
Oliver Post
over 3 years ago
Hi Mila, we originally responded to your DM about this issue with the solution (for people wondering it's a Blender 3.4 bug with its Apple Silicon implementation and is not present in 3.3 and fixed in 3.5). We haven't yet got a response, can I presume the issue is fixed for you? If not, please let me know
Creating humans and characters with this addon is a genuine breeze, fun and looks amazing, the trouble comes in the form of rigging and weights. Weights are often incorrect and when you attempt to use other plugins (Voxel heat diffused skinning for example) to fix the issues often you get more problems than fixes, which ends up making the creation of custom content for the plugin an absolute pain to create.
Oliver Post
almost 4 years ago
Thanks for the review and feedback, Nate! As for the issues you've run into with weights, can you perhaps send me a DM so I can take a closer look at what you mean? My guess is you mean our 'automatic weights' for custom clothing? This does indeed usually require a bit of manual cleaning up due to it being a fully automatic system.
Hello. I am trying this, and my first impression is that it desperately needs a function for adjusting the figure in Sculpt mode for completing poses and making character morphs. It looks amazing, but it is nearly useless to me without this feature. Thank you.
Oliver Post
almost 4 years ago
Hi Luther, this feature is already included since the models are default Blender models. If you sculpt and don't see changes appearing, you probably have a different shape key selected.
it looks good, but in my asset documents, the folder eyes is empty. No textures at all. And the process for export is not very easy because of shape keys. Documentation would be ok. Thanks
Oliver Post
about 4 years ago
Hey Francoise, can you send me a DM about the eye folder issue? Do you mean just the folder is empty or that also the eye textures inside Blender do not show up?
What's here works well. The textures are good, the creation tool works quickly and well. The particle hair and clothes are a nice addition.
The criticism I have is that the customization options are limited. If you like the face shapes that come with the addon, then you won't have a problem. But if you want to make a model with a longer face, well, you're out of luck. The addon allows you to make the model's head wider but not longer.
So it's good for what it is, but allowing more customization beyond the standard model would make it great.
Oliver Post
over 4 years ago
Thans for your review and the feedback, Shauniedarko! Glad to hear you like the textures and the creation process! We'll take your feedback about the customisation options in mind for future updates.
By the way, I wanted to point out if you want to make the face longer there's indeed no slider in the HumGen menu for it, but it's quite straightforward to do manually: Go into pose mode, find the small 'stretch bone' on top of the head and move it upwards until your happy with the length of the face (you need to be in the creation phase to do this).
Hello, The addon is very good, but i bought it specially for the "scaterring humans option".
One one hand, its very intuitive, very simple to use, and you have many options to create differents humans, poses and clothes. This part is very good
But in other hands its very hard/impossible to create something that you will use for your scene. I cannot find anywhere documentation to do basics operations :
Resize the humans : when you create markers you should be able to resize it to fit to your scene, or its impossible to use this on your scene
-Reduce polys, when you create an addon with a Batch mode, it should be possible to reduce polys (the option 512px is good but not enought)
-If you can't resize before, at least an option to create only "1 meshe for 1 human" to use it for scaterring and creating crowds.
I might chaange my ratings if there is any solution for that, or some tutorials to do it ?
Oliver Post
over 4 years ago
Thanks a lot for providing feedback, Alexandre, we are sorry to hear the add-on didn't fully live up to your expectations.
-What kind of resizing do you mean exactly? Resizing in the regular height range of humans ~1.5-2 meters or do you need a totally different scale for a scene that is not based on real-world scale?
-As for reducing polys, we've done extensive tests on the impact of the polygon resolution of the mesh on Blender render times and performance, and a lower polycount makes almost no difference in both render time or render memory usage. For use in external programs (i.e. game engines) we understand the wish for different LODs and this is something we are looking at for the next update.
-May I ask what use case this would be useful for? Is this mainly for exporting, or moving around? If it's rigged people, it's not possible to make it one single model. If the armature would be applied, I guess it could be possible.
If you have any further questions, please let me know
I think the software would be great but it also crashes my blender every time, when im in the creation phase of the human, at some point it just closes everything. need help please. using it on version 3.0 on newest Macbook Pro ?!
Oliver Post
over 4 years ago
Hey Lukas,
Sorry to hear you are running into an issue! You might be experiencing a very rare Blender 2.90+ bug that crashes Blender when you use particle systems (which Human Generator uses for hair) only on certain MacOS configurations. If you haven't DM'd me already, please send me a message so I can take a look at this for you.
Have questions about this product?
Login to message
| Sales | 16900+ |
| Rating |
137 ratings
|
| Dev Fund Contributor | |
| Published | over 5 years ago |
| Blender Version | 3.6 - 5.2 |
| Extension Type | N/A |
| Render Engine Used | Cycles, Eevee |
| Misc Data | Rigged |
| License | GPL |