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SPLINES — 6 MODIFIERS
Every spline modifier takes a curve object or edges drawn inside a mesh (a mesh's faces pass through untouched), and the object keeps its materials. Spline Resolution sits right on the modifier — 0 uses the curve's own resolution, which the MAXStack panel shows as an editable field.
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| Lathe |
3ds Max Lathe: revolve a profile around the gizmo axis — Degrees, Segments, Direction X / Y / Z, Align Free / Min / Center / Max, Weld Core, caps for partial revolves, Smooth and UVs. Normals come out right whichever side you drew on; the axis is drawn in the viewport. |
| Sweep |
3ds Max Sweep: ten built-in sections (Angle, Bar, Channel, Cylinder, Half Round, Pipe, Quarter Round, Tee, Tube, Wide Flange) or any custom section object along a path — size, thickness, corner radius, mirror, offsets, angle, 9-point pivot alignment, constant-width mitred corners, caps, real-world UVs. |
| Bevel |
3ds Max Bevel: turn a closed outline into a solid through a Start Outline and up to three Height / Outline levels. Rounding gives true quarter-round edges (+) or fillets (−), outlines stay an even width at corners, outlines always grow outward and holes shrink however the spline was drawn. Caps and Start / End / Sides selections. |
| Extrude |
Extrude splines into capped solids (inset, segments, bend), or extrude the selected faces of a mesh — and write Start / End / Wall selections for the modifiers below. |
| Renderable Spline |
Turn splines or edge paths into round (Thickness, Sides) or rectangular (Length × Width) tubes with Angle, capped ends, Auto Smooth and a material slot. |
| Normalize Spline |
Re-space the spline points evenly — by Segment Length or by Count — ready for deforms and sweeps. |
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