LAN / GROW:Make Anything Grow,Nature in Motion,Procedural Plants|Create|Scatter|Grow|Bloom
The production principle of this geometry node plant system is "weight control"+"curve fractal"
Based on this characteristic, I have learned some knowledge of botany and spent nearly a year perfecting it.
I have divided this node system into a main root stem, 13 inflorescences, and 11 leaf sequences, which can exist independently or complement each other.
Each inflorescence corresponds to 11 sets of leaf sequences, which means that even with simple arrangements and combinations,
you can obtain a lot of random and independent results - single headed plants, multi headed plants, ferns, shrubs, trees, flower arrangements, vines, etc.
Based on this set of nodes, I have also created a set of weight controlled scattered growth nodes.
While retaining the parameter properties of the single plant system and animation effects,they can be widely distributed on specific objects.
And use another grid to control the growth order of the entire animation.
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