Lan Er2
4 months ago
Thank you very much for your purchase and feedback, which is a great support for me!
Regarding the settings on how to retain the UV map and import it into other software, I will record a detailed tutorial video on exporting ABC files to UE5 and modifying material mapping in UE5 in the near future (it may take a few days to record, please forgive me). After opening the flower head asset project, each flower head's MDD file needs to be re-imported. I think it's because when I packaged this asset, it was divided into many compressed files. You can unzip all the MDD files and place them in the same large folder, then search for the missing files in the flower head project, selecting the large folder as the location, which will allow all the MDD files to match correctly. Regarding how to make Nemophila flowers, you can choose the 5-petaled 1-layer (wide) as the basic form from the flower head asset, modify its material, select one of the most suitable material maps from the ones I provided, and smear the bottom of the map to a light beige color (this corresponds to the center part of the flower head). The stamens and pistils from the flower head project can be used to make the flower stamens. Regarding replacing the main stem spline with other splines, you can watch the video I released today. In the latter part of the flower tree video, there is a rough process shown for replacing splines. Recently, I've started to feel that the videos I've released are not specific enough. Maybe I should make a complete tutorial for specific plants and animations?
Thanks again!