LAN / GROW:Make Anything Grow,Nature in Motion,Procedural Plants|Create|Scatter|Grow|Bloom

Lan Er in Simulations & Effects


Can the model animations created through this plant system be exported to other software?

If the software you plan to import supports abc format files, then it is possible. I usually bake the animation models made through this node into mdd format files, but you can also bake them into abc format files and keep the uvmap.

In this system, do the stems and leaves generated by programming have normal UV textures and can they be replaced with other textures?
No matter what the production method is, all roots, stems, and leaves can display UV normally, and are equipped with a certain number of material textures. If you want to replace them with other textures, you can modify the texture you plan to replace according to the outline and shape of the original texture image.
When using growth scatter nodes, I want the mesh object as the weight control handle to be a moving object, and I want the object to move non uniformly. Will this affect the effect of the growth animation?
It takes time for a large area of plants to grow, and usually, a moving object, such as a person walking, will walk faster than the plant growth rate, which may affect the details of the entire growth animation. Therefore, if you want to create this kind of animation, you can consider keeping the moving object at 0.5 times or even slower, or calculate the motion trajectory of the moving object and use basic coefficient animation to create the entire growth animation.
  • ①Single plant system (programmed leaves), single plant system (instance leaves), weight controlled scatter growth (programmed leaves), weight controlled scatter growth (instance leaves), ② Test the simplified flower head model animation (mdd format) ③ Baked leaf growth animation, leaf wind animation, and a simplified version with 40 faces prepared for instantiating leaf sequences((mdd format) ④ Test mesh animations (cube, plane, sphere) prepared for scatter growth nodes ⑤ textures of some leaves and petals ⑥ All model animations generated based on this system can be exported in ABC format ⑦ All leaves and roots in this system have been UV treated and adapted to the material textures I provided

    $109
$109

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Details
Sales 10+
Rating
1 ratings
Published 5 months ago
Blender Version 5.0
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Animated, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free