Quick Textures Resizer
Quick Textures Resolution: How it works
Quick Textures Resolution resizes all the textures of a folder in one go, directly from Blender, and exports them wherever you want.
Overview- You choose an input folder (the textures to resize).
- You choose an output folder (where the resized copies are saved).
- You choose a target resolution.
- The add-on scans the input folder, resizes every supported image and saves it in the output folder.
Click Resize Textures in the 3D Viewport header to open the popup:- Input Folder: the folder containing your textures
- Output Folder: the destination folder (created automatically if it does not exist)
- Resolution: 512 x 512, 1024 x 1024, 2048 x 2048 or 4096 x 4096
- Run Resize: starts the process
Quick Textures Resolution resizes all the textures of a folder in one go, directly from Blender, and exports them wherever you want.
Overview
- You choose an input folder (the textures to resize).
- You choose an output folder (where the resized copies are saved).
- You choose a target resolution.
- The add-on scans the input folder, resizes every supported image and saves it in the output folder.
- Input Folder: the folder containing your textures
- Output Folder: the destination folder (created automatically if it does not exist)
- Resolution: 512 x 512, 1024 x 1024, 2048 x 2048 or 4096 x 4096
- Run Resize: starts the process
| Extension | Format |
|---|---|
.png |
PNG |
.jpg / .jpeg
|
JPEG |
.tga |
Targa |
.bmp |
BMP |
.tiff |
TIFF |
.exr |
OpenEXR |
- Subfolders are scanned automatically.
- The original folder structure is recreated in the output folder.
- File names are kept unchanged. If a file with the same name already exists in the output folder, it is overwritten.
Example
Input folder Output folder (1024)
textures/ export/
├── wood/ ├── wood/
│ ├── wood_color.png │ ├── wood_color.png
│ └── wood_normal.png │ └── wood_normal.png
└── metal/ └── metal/
└── metal_rough.jpg └── metal_rough.jpgGood to know
- Images are resized to a square resolution (for example 1024 x 1024). Non-square textures will be stretched, so this tool is best suited to square textures.
- If an image cannot be processed, it is skipped and the process continues with the next one. Details are printed in Blender’s system console (Window > Toggle System Console on Windows).
- When the process is finished, a message tells you how many images were processed.