Quick Textures Resizer

MROD in Rendering


Quick Textures Resolution: How it works


Quick Textures Resolution resizes all the textures of a folder in one go, directly from Blender, and exports them wherever you want.

Overview
  1. You choose an input folder (the textures to resize).
  1. You choose an output folder (where the resized copies are saved).
  1. You choose a target resolution.
  1. The add-on scans the input folder, resizes every supported image and saves it in the output folder.
Click Resize Textures in the 3D Viewport header to open the popup:
  • Input Folder: the folder containing your textures
  • Output Folder: the destination folder (created automatically if it does not exist)
  • Resolution: 512 x 512, 1024 x 1024, 2048 x 2048 or 4096 x 4096
  • Run Resize: starts the process
Extension Format
.png PNG
.jpg / .jpeg JPEG
.tga Targa
.bmp BMP
.tiff TIFF
.exr OpenEXR
  • Subfolders are scanned automatically.
  • The original folder structure is recreated in the output folder.
  • File names are kept unchanged. If a file with the same name already exists in the output folder, it is overwritten.

Example

Input folder                      Output folder (1024)
textures/                         export/
├── wood/                         ├── wood/
│   ├── wood_color.png            │   ├── wood_color.png
│   └── wood_normal.png           │   └── wood_normal.png
└── metal/                        └── metal/
    └── metal_rough.jpg               └── metal_rough.jpg

Good to know

  • Images are resized to a square resolution (for example 1024 x 1024). Non-square textures will be stretched, so this tool is best suited to square textures.
  • If an image cannot be processed, it is skipped and the process continues with the next one. Details are printed in Blender’s system console (Window > Toggle System Console on Windows).
  • When the process is finished, a message tells you how many images were processed.

$4

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Details
Published about 8 hours ago
Blender Version 3.3 - 5.2
Extension Type N/A
License GPL
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