Tidebone Worn Walls – Procedural Ageing for Old Buildings (Geometry Nodes)

Tidebone Studio in Procedural Generators


See README.md. Short: add a box/plane, apply the scale (Ctrl+A), add the modifier, pick Surface, move Age, raise Detail Level (5 = ~6 cm cells on a 4 m wall), give every piece its own Seed.

Panels: General · Wear · Dirt and Damp · Output · Materials.

Attributes: tb_age tb_edge tb_cavity tb_damp tb_streak tb_chip tb_crack.

$15

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Details
Dev Fund Contributor
Published about 9 hours ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles
License Royalty Free