UV Shell Colorizer

soumik.pixels in Modeling


INSTALLATION

Method A — Blender Extension (Blender 4.2+) · Recommended

1. Open Blender 4.2 or newer.

2. Go to Edit → Preferences → Get Extensions.

3. Click the dropdown arrow (top-right) → Install from Disk…

4. Select uv_shell_colorizer_v1.0.0_extension.zip and click Install.

5. The addon activates automatically. Find it in View3D › N-Panel › UV Colorizer.


Method B — Legacy Install (Blender 3.6–4.1)

1. Open Blender.

2. Go to Edit → Preferences → Add-ons.

3. Click Install… (top-right corner).

4. Select uv_shell_colorizer_v1.0.0_legacy.zip and click Install Add-on.

5. Enable the checkbox next to UV Shell Colorizer.

6. Access via View3D › N-Panel › UV Colorizer tab.


UNINSTALL

1. Go to Edit → Preferences → Add-ons.

2. Find UV Shell Colorizer and expand it.

3. Click Remove.

4. Optionally delete uv_shell_colorizer_settings.json from your project folder.



USAGE

Colorizing UV Shells

1. Select one or more mesh objects in the 3D Viewport.

2. Press N and click the UV Colorizer tab.

3. Click Colorize UV Shells.

Each UV island is assigned a unique flat-colored Principled BSDF material.

Materials are named UVShell__000, UVShell__001, etc.


Baking a Diffuse Map

1. Enable the Bake Diffuse Map checkbox.

2. Set Resolution (default: 1024px, range: 64–8192px).

3. Set Output Path (default: //bakes/ next to the .blend file).

4. Click Colorize UV Shells — baking runs automatically after colorizing.


Output file: BakeDiffuse_.png

Render engine is temporarily switched to Cycles and restored after baking.


Cleanup

Click Remove Shell Materials to strip all UVShell_* materials from selected

meshes and purge orphaned data. Non-destructive — original materials untouched.



PANEL REFERENCE

  • Colorize UV Shells                 Button              Detects UV islands and assigns unique flat colors
  • Bake Diffuse Map                  Checkbox         Bakes colored shells to PNG after colorizing (requires Cycles)
  • Resolution                              Integer             Bake resolution in pixels. Default: 1024. Range: 64–8192
  • Output Path                            Path                 Directory for baked PNGs. Default: //bakes/
  • Remove Shell Materials         Button              Strips all UVShell_* materials and purges orphaned data
$18

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published 3 months ago
Blender Version 3.6 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL