V-Tile Pro V3.0.0
WATER SYSTEM — NEW in V-Tile 3.0
After rain, water doesn't cover everything flat. It pools in low spots. Gathers in crevices. Leaves a wet ring around the edges.
V-Tile 3.0 simulates exactly that — on any surface, in real time.
Toggle the water on. Puddles appear instantly in your viewport. Move the Water Level slider and watch them fill up or drain. Every control updates live — no waiting, no rebaking.
Controls:
- Water Level — how high the puddles fill up
- Spread — how wide the puddle coverage extends
- Wetness — how damp and dark the surface looks above the water line
- Gloss — how reflective and shiny the wet areas are
- Tint — the colour of deep standing water
This works with your geometry's displacement. Puddles pool in the actual low points of your mesh — just like real physics.
ANTITILE
Controls you can adjust:
- Scale — how big each variation zone is
- Rotation — rotates each patch randomly so nothing lines up
- Offset — shifts patches so they feel organic, not grid-based
- Blend — how softly one patch fades into the next
- Edge Break-up — makes the edges between patches wander naturally
Only Material Antitile Function