V-Tile Pro V3.0.0

FingShop in Asset Management


 WATER SYSTEM — NEW in V-Tile 3.0

After rain, water doesn't cover everything flat. It pools in low spots. Gathers in crevices. Leaves a wet ring around the edges.

V-Tile 3.0 simulates exactly that — on any surface, in real time.

Toggle the water on. Puddles appear instantly in your viewport. Move the Water Level slider and watch them fill up or drain. Every control updates live — no waiting, no rebaking.

Controls:

  • Water Level — how high the puddles fill up
  • Spread — how wide the puddle coverage extends
  • Wetness — how damp and dark the surface looks above the water line
  • Gloss — how reflective and shiny the wet areas are
  • Tint — the colour of deep standing water

This works with your geometry's displacement. Puddles pool in the actual low points of your mesh — just like real physics.

ANTITILE

Controls you can adjust:

  • Scale — how big each variation zone is
  • Rotation — rotates each patch randomly so nothing lines up
  • Offset — shifts patches so they feel organic, not grid-based
  • Blend — how softly one patch fades into the next
  • Edge Break-up — makes the edges between patches wander naturally

Only Material Antitile Function

  • Antitile & Material Mixer

    $2
  • Antitile Only

    $1
$2

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 75% of product price

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Details
Blender Extension Compatible Yes
Sales 60+
Published 12 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL