Angel Step - CAD Step / Iges / Brep Importer & Exporter for Blender

kleinARt in Import & Export


AngelSTEP 3.0.0 Standard


NEW: AngelSTEP Pro

- Native import of Inventor (.ipt/.iam), CATIA V5 (.CATPart/.CATProduct),

  SolidWorks (.sldprt/.sldasm), Fusion 360 (.f3d), Parasolid (.x_t/.x_b), JT,

  ACIS (.sat/.sab, incl. ACIS 4.0-6.x), Rhino (.3dm) and SketchUp (.skp, 8 and newer).

  No CAD program or licence needed.

- Find Top Assemblies: picks the top-level assembly in a project folder.

- AngelSTEP Standard keeps STEP, IGES and BREP. Upgrade any time, you pay only the difference.


NEW in both editions

- AngelSHADE: real materials on import (metal, gloss, transparency, glass, textures)

  from the file, plus material-name reading in 7 languages. Switchable in the import dialog.

- Glass renders with transmission and refraction instead of alpha.

- Live Link changes now apply to the whole selection, rebuilt in parallel on all CPU cores.

- Instance Identical Parts (Assembly Tools): exact copies share one mesh.

- Rhino-exported STEP files are split into their parts automatically.

- Readable part names instead of "=>[0:1:1:..]" or "NAUO" placeholders.


Improved

- Mesh-only parts lock the settings that cannot change them.

- Clear messages for unsupported files (old SketchUp, mesh-only CATIA bodies).

- Better fillet/chamfer removal on brackets, plates and turned parts.


Notes

- Enable only one edition at a time. Blender files work in both.

AngelSTEP 2.0: a rebuilt meshing engine


The fastest STEP importer for Blender got faster again, and its meshes now look as clean as dedicated CAD-prep tools while staying watertight.


NEW

- Structured AngelFLOW grids: rounds, fillets, threads and freeform faces get regular quad rows that run straight into the neighbouring faces. About half the triangles of 1.8 at the same resolution.

- Clean corners and caps: rounded box corners and domed caps fan neatly into their tip instead of a dense triangle cluster.

- Holed cylinders and cones (cross holes, slots in sleeves) are now meshed properly instead of falling back to raw triangulation.

- Truer shading: every quad is split along the diagonal the mesher checked, so curved surfaces render smoother at the same polygon count.

- Even faster imports: a new parallel STEP reader and better multi-threading make imports 2.4× faster on average (aircraft assembly 43.6 → 17.3 s, engine assembly 19.2 → 9.7 s, F1 car 6.9 → 2.5 s, caches cleared).

- Live re-tessellation runs in the background: keep working while a progress bar fills on the new Triangles line in the part panel.


CHANGED

- Collapse Flat Faces is now off by default (it made flat areas look jagged). The option is still there if you want it.


FIXED

- Inverted normals on open sheet bodies and on thread run-outs.

- Holes in curved faces with Heal off; full cones from some CAD systems coming out empty.

- Rounds at fine resolutions that fell back to raw triangles.

- Several import hangs on difficult files.


Upgrading from 1.x: remove the old version in the add-on preferences, restart Blender, then install 2.0. Free for existing customers.


What's new in 1.8

Fused supplier CAD becomes a usable assembly — and materials arrive with their real names. Driven directly by customer feedback.

  • Explode to Bodies: split a fused part — one STEP product that really holds several separate solids — into one object per body, each meshed separately and each keeping its live CAD link. The panel shows how many bodies a part contains before you commit.
  • Explode Selected Parts: do it for a whole selection at once, for assemblies where fused parts are the rule rather than the exception.
  • Exploded bodies export as a real STEP assembly: separate products in one file, instead of the lump you were sent.
  • Materials keep their CAD names: Steel - Satin, ABS (White), Plastic - Matte (Black) — and re-importing the same file reuses them instead of creating duplicates.
  • Body names from the file: where the CAD names its solids, your objects use those names.
  • Fix: parts whose colours sit on their individual bodies imported with no material at all.

What's new in 1.7

Your work survives every re-tessellation — plus meshes inside STEP. Driven directly by customer feedback.

  • Export plain Blender meshes to STEP: normal mesh objects export alongside true-BREP CAD parts into one STEP file, as AP242 tessellated mesh bodies — and re-import cleanly, clearly labelled as mesh objects.
  • Lock Part: a padlock protects fine-tuned parts from every accidental change — Live Change, batch re-tess, defeaturing edits and UV rebuilds all skip locked parts.
  • Origins survive re-tessellation: move a part's origin — Blender's own Set Origin included — and it stays exactly where you put it through every rebuild.
  • Center Origins on Parts: one click puts every selected part's origin at its geometry center, re-tess-proof — exploded views without the jump-back.
  • Move Assembly to World Origin: one click brings far-from-origin CAD data home, permanently.
  • Create UVs on Selected: patch UVs and seams for a whole selection in one go, without touching the geometry.
  • Sever Live Link: disconnect an object from its CAD file for good when you want a plain mesh.

What's new in 1.7

Your work survives every re-tessellation — plus meshes inside STEP. Driven directly by customer feedback.

  • Export plain Blender meshes to STEP: normal mesh objects export alongside true-BREP CAD parts into one STEP file, as AP242 tessellated mesh bodies — and re-import cleanly, clearly labelled as mesh objects.
  • Lock Part: a padlock protects fine-tuned parts from every accidental change — Live Change, batch re-tess, defeaturing edits and UV rebuilds all skip locked parts.
  • Origins survive re-tessellation: move a part's origin — Blender's own Set Origin included — and it stays exactly where you put it through every rebuild.
  • Center Origins on Parts: one click puts every selected part's origin at its geometry center, re-tess-proof — exploded views without the jump-back.
  • Move Assembly to World Origin: one click brings far-from-origin CAD data home, permanently.
  • Create UVs on Selected: patch UVs and seams for a whole selection in one go, without touching the geometry.
  • Sever Live Link: disconnect an object from its CAD file for good when you want a plain mesh.

What's new in 1.7

Your work survives every re-tessellation — plus meshes inside STEP. Driven directly by customer feedback.

  • Export plain Blender meshes to STEP: normal mesh objects export alongside true-BREP CAD parts into one STEP file, as AP242 tessellated mesh bodies — and re-import cleanly, clearly labelled as mesh objects.
  • Lock Part: a padlock protects fine-tuned parts from every accidental change — Live Change, batch re-tess, defeaturing edits and UV rebuilds all skip locked parts.
  • Origins survive re-tessellation: move a part's origin — Blender's own Set Origin included — and it stays exactly where you put it through every rebuild.
  • Center Origins on Parts: one click puts every selected part's origin at its geometry center, re-tess-proof — exploded views without the jump-back.
  • Move Assembly to World Origin: one click brings far-from-origin CAD data home, permanently.
  • Create UVs on Selected: patch UVs and seams for a whole selection in one go, without touching the geometry.
  • Sever Live Link: disconnect an object from its CAD file for good when you want a plain mesh.

AngelSTEP 3.0.0 Standard


NEW: AngelSTEP Pro

- Native import of Inventor (.ipt/.iam), CATIA V5 (.CATPart/.CATProduct),

  SolidWorks (.sldprt/.sldasm), Fusion 360 (.f3d), Parasolid (.x_t/.x_b), JT,

  ACIS (.sat/.sab, incl. ACIS 4.0-6.x), Rhino (.3dm) and SketchUp (.skp, 8 and newer).

  No CAD program or licence needed.

- Find Top Assemblies: picks the top-level assembly in a project folder.

- AngelSTEP Standard keeps STEP, IGES and BREP. Upgrade any time, you pay only the difference.


NEW in both editions

- AngelSHADE: real materials on import (metal, gloss, transparency, glass, textures)

  from the file, plus material-name reading in 7 languages. Switchable in the import dialog.

- Glass renders with transmission and refraction instead of alpha.

- Live Link changes now apply to the whole selection, rebuilt in parallel on all CPU cores.

- Instance Identical Parts (Assembly Tools): exact copies share one mesh.

- Rhino-exported STEP files are split into their parts automatically.

- Readable part names instead of "=>[0:1:1:..]" or "NAUO" placeholders.


Improved

- Mesh-only parts lock the settings that cannot change them.

- Clear messages for unsupported files (old SketchUp, mesh-only CATIA bodies).

- Better fillet/chamfer removal on brackets, plates and turned parts.


Notes

- Enable only one edition at a time. Blender files work in both.

AngelSTEP 2.0: a rebuilt meshing engine


The fastest STEP importer for Blender got faster again, and its meshes now look as clean as dedicated CAD-prep tools while staying watertight.


NEW

- Structured AngelFLOW grids: rounds, fillets, threads and freeform faces get regular quad rows that run straight into the neighbouring faces. About half the triangles of 1.8 at the same resolution.

- Clean corners and caps: rounded box corners and domed caps fan neatly into their tip instead of a dense triangle cluster.

- Holed cylinders and cones (cross holes, slots in sleeves) are now meshed properly instead of falling back to raw triangulation.

- Truer shading: every quad is split along the diagonal the mesher checked, so curved surfaces render smoother at the same polygon count.

- Even faster imports: a new parallel STEP reader and better multi-threading make imports 2.4× faster on average (aircraft assembly 43.6 → 17.3 s, engine assembly 19.2 → 9.7 s, F1 car 6.9 → 2.5 s, caches cleared).

- Live re-tessellation runs in the background: keep working while a progress bar fills on the new Triangles line in the part panel.


CHANGED

- Collapse Flat Faces is now off by default (it made flat areas look jagged). The option is still there if you want it.


FIXED

- Inverted normals on open sheet bodies and on thread run-outs.

- Holes in curved faces with Heal off; full cones from some CAD systems coming out empty.

- Rounds at fine resolutions that fell back to raw triangles.

- Several import hangs on difficult files.


Upgrading from 1.x: remove the old version in the add-on preferences, restart Blender, then install 2.0. Free for existing customers.


What's new in 1.8

Fused supplier CAD becomes a usable assembly — and materials arrive with their real names. Driven directly by customer feedback.

  • Explode to Bodies: split a fused part — one STEP product that really holds several separate solids — into one object per body, each meshed separately and each keeping its live CAD link. The panel shows how many bodies a part contains before you commit.
  • Explode Selected Parts: do it for a whole selection at once, for assemblies where fused parts are the rule rather than the exception.
  • Exploded bodies export as a real STEP assembly: separate products in one file, instead of the lump you were sent.
  • Materials keep their CAD names: Steel - Satin, ABS (White), Plastic - Matte (Black) — and re-importing the same file reuses them instead of creating duplicates.
  • Body names from the file: where the CAD names its solids, your objects use those names.
  • Fix: parts whose colours sit on their individual bodies imported with no material at all.

What's new in 1.7

Your work survives every re-tessellation — plus meshes inside STEP. Driven directly by customer feedback.

  • Export plain Blender meshes to STEP: normal mesh objects export alongside true-BREP CAD parts into one STEP file, as AP242 tessellated mesh bodies — and re-import cleanly, clearly labelled as mesh objects.
  • Lock Part: a padlock protects fine-tuned parts from every accidental change — Live Change, batch re-tess, defeaturing edits and UV rebuilds all skip locked parts.
  • Origins survive re-tessellation: move a part's origin — Blender's own Set Origin included — and it stays exactly where you put it through every rebuild.
  • Center Origins on Parts: one click puts every selected part's origin at its geometry center, re-tess-proof — exploded views without the jump-back.
  • Move Assembly to World Origin: one click brings far-from-origin CAD data home, permanently.
  • Create UVs on Selected: patch UVs and seams for a whole selection in one go, without touching the geometry.
  • Sever Live Link: disconnect an object from its CAD file for good when you want a plain mesh.

What's new in 1.7

Your work survives every re-tessellation — plus meshes inside STEP. Driven directly by customer feedback.

  • Export plain Blender meshes to STEP: normal mesh objects export alongside true-BREP CAD parts into one STEP file, as AP242 tessellated mesh bodies — and re-import cleanly, clearly labelled as mesh objects.
  • Lock Part: a padlock protects fine-tuned parts from every accidental change — Live Change, batch re-tess, defeaturing edits and UV rebuilds all skip locked parts.
  • Origins survive re-tessellation: move a part's origin — Blender's own Set Origin included — and it stays exactly where you put it through every rebuild.
  • Center Origins on Parts: one click puts every selected part's origin at its geometry center, re-tess-proof — exploded views without the jump-back.
  • Move Assembly to World Origin: one click brings far-from-origin CAD data home, permanently.
  • Create UVs on Selected: patch UVs and seams for a whole selection in one go, without touching the geometry.
  • Sever Live Link: disconnect an object from its CAD file for good when you want a plain mesh.

What's new in 1.7

Your work survives every re-tessellation — plus meshes inside STEP. Driven directly by customer feedback.

  • Export plain Blender meshes to STEP: normal mesh objects export alongside true-BREP CAD parts into one STEP file, as AP242 tessellated mesh bodies — and re-import cleanly, clearly labelled as mesh objects.
  • Lock Part: a padlock protects fine-tuned parts from every accidental change — Live Change, batch re-tess, defeaturing edits and UV rebuilds all skip locked parts.
  • Origins survive re-tessellation: move a part's origin — Blender's own Set Origin included — and it stays exactly where you put it through every rebuild.
  • Center Origins on Parts: one click puts every selected part's origin at its geometry center, re-tess-proof — exploded views without the jump-back.
  • Move Assembly to World Origin: one click brings far-from-origin CAD data home, permanently.
  • Create UVs on Selected: patch UVs and seams for a whole selection in one go, without touching the geometry.
  • Sever Live Link: disconnect an object from its CAD file for good when you want a plain mesh.

AngelSTEP 3.0.0 (Standard and Pro)


NEW: AngelSTEP Pro

- Native import of Inventor (.ipt/.iam), CATIA V5 (.CATPart/.CATProduct),

  SolidWorks (.sldprt/.sldasm), Fusion 360 (.f3d), Parasolid (.x_t/.x_b), JT,

  ACIS (.sat/.sab, incl. ACIS 4.0-6.x), Rhino (.3dm) and SketchUp (.skp, 8 and newer).

  No CAD program or licence needed.

- Find Top Assemblies: picks the top-level assembly in a project folder.

- Standard keeps STEP, IGES and BREP. Upgrade any time, you pay only the difference.


NEW in both editions

- AngelSHADE: real materials on import (metal, gloss, transparency, glass, textures)

  from the file, plus material-name reading in 7 languages. Switchable in the import dialog.

- Glass renders with transmission and refraction instead of alpha.

- Live Link changes now apply to the whole selection, rebuilt in parallel on all CPU cores.

- Instance Identical Parts (Assembly Tools): exact copies share one mesh.

- Rhino-exported STEP files are split into their parts automatically.

- Readable part names instead of "=>[0:1:1:..]" or "NAUO" placeholders.


Improved

- Mesh-only parts lock the settings that cannot change them.

- Clear messages for unsupported files (old SketchUp, mesh-only CATIA bodies).

- Better fillet/chamfer removal on brackets, plates and turned parts.


Notes

- Enable only one edition at a time. Blender files work in both.


AngelSTEP 3.0.0 (Standard and Pro)


NEW: AngelSTEP Pro

- Native import of Inventor (.ipt/.iam), CATIA V5 (.CATPart/.CATProduct),

  SolidWorks (.sldprt/.sldasm), Fusion 360 (.f3d), Parasolid (.x_t/.x_b), JT,

  ACIS (.sat/.sab, incl. ACIS 4.0-6.x), Rhino (.3dm) and SketchUp (.skp, 8 and newer).

  No CAD program or licence needed.

- Find Top Assemblies: picks the top-level assembly in a project folder.

- Standard keeps STEP, IGES and BREP. Upgrade any time, you pay only the difference.


NEW in both editions

- AngelSHADE: real materials on import (metal, gloss, transparency, glass, textures)

  from the file, plus material-name reading in 7 languages. Switchable in the import dialog.

- Glass renders with transmission and refraction instead of alpha.

- Live Link changes now apply to the whole selection, rebuilt in parallel on all CPU cores.

- Instance Identical Parts (Assembly Tools): exact copies share one mesh.

- Rhino-exported STEP files are split into their parts automatically.

- Readable part names instead of "=>[0:1:1:..]" or "NAUO" placeholders.


Improved

- Mesh-only parts lock the settings that cannot change them.

- Clear messages for unsupported files (old SketchUp, mesh-only CATIA bodies).

- Better fillet/chamfer removal on brackets, plates and turned parts.


Notes

- Enable only one edition at a time. Blender files work in both.


  • single-user licence

    $25
  • 5 users multi-seat save 10%

    $110
  • AngelSTEP PRO - import 12 formats

    $89
  • AngelSTEP PRO - import 12 formats. 5x users multi-seat save 20%

    $360
$25

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 75% of product price

Have questions before purchasing?
Login to message

Details
Blender Extension Compatible Yes
Sales 100+
Rating
4 ratings
Dev Fund Contributor
Published 5 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL