BLENDER ADD-ON · ASSET WORKFLOW
Core Utilities
The repetitive half of asset work, in one panel you arrange yourself.
| Ten reorderable groups |
Six workflow profiles |
Previews before broad changes |
Pie menu and shortcuts |
THE SIDEBAR
Ten groups on one Core Utilities tab, each reorderable, hideable and pinnable.
THE LOOP
Batch UV, materials, parenting, transforms, cleanup and naming from a customizable sidebar, with previews before broad changes.
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ARRANGE
1 · Build the panel you want
Reorder, hide or pin any group, and pull what you use constantly into Favorites.
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PREVIEW
2 · See it before it happens
Broad scene changes show what they will affect before they commit.
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REPEAT
3 · Save it as a profile
Six workflow profiles change layout and defaults — never your shortcuts, which stay global.
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Batch, properly
Batch rename, triangulate, assign materials and clean unused data, with a preview before committing.
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Two checkers
Check transform tolerances and texel density; changing settings invalidates stale results.
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Parenting tools
Build empty-based hierarchies by proximity, per object, at the cursor or under an existing empty.
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Transfers and backups
Create hidden backups or transfer sources before further editing.
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UV automation
unwrap, pack and validate, with the density check beside it rather than in another tab.
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A panel you arrange
Reorder, hide and pin groups. Save layout and tool defaults in six workflow profiles.
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Shortcuts and macros
Open the dropdown with Ctrl + Shift + U or the pie with Alt + U. Shortcuts and macros stay global.
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Settings you can carry
Transfer configuration as JSON and generate support reports.
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EVERY GROUP
See each sidebar group in action.
Favorites
Pin frequently used tools and save your layout and defaults as a profile.
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Workflows
Run several tools in order with a preview before the workflow starts.
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Modifier Scan
Find unapplied Mirror and Array modifiers, apply them and clean leftover empties.
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Transform Checker
Find location, rotation and scale values outside your tolerances. Rebuild results on demand.
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UV Automation
Set texel density, pack islands and check selected meshes or complete asset hierarchies.
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Material Tools
Assign, swap and rename materials; merge duplicates and remove unused slots.
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Parenting Tools
Create empty-based hierarchies, group by proximity and clean unused empties.
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Batch Triangulate
Keep a consistent Triangulate modifier last in every selected mesh's stack.
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Rename and Organize
Batch prefix, suffix, replace, number and change case across objects, materials and collections.
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Transfers and Backups
Create a transfer source in _DataTransfers or a hidden copy in _BackupMeshes.
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REQUIREMENTS
Blender 3.3–5.2; classic and Extension builds included. GPL-3.0-or-later. No external dependencies. Fast Export and Export Checker are separate. Also included in Ultimate Utilities: enable only one of the two at a time.
TAGS
| utilities |
batch rename |
materials |
UV |
texel density |
parenting |
modifiers |
cleanup |
asset prep |
gamedev |
pipeline |
workflow |

Tachyon Studio
Everyday scene utilities for Blender 3.3 through 5.2. Also included in Ultimate Utilities.