Export Checker

Tachyon Studio in Asset Management


BLENDER ADD-ON · ASSET VALIDATION

Export Checker

Find out what is wrong with the asset before the engine does.

Eight families of checks Unreal, Unity and your own Fixes marked Safe or Confirm Entirely offline
IN USE
THE SIDEBAR
Actions, Summary and Issues on one Export Checker tab. Collapsed sections still carry their count.

THE LOOP

Check scene assets against a delivery profile, understand each finding and choose the appropriate repairs.

SCAN
1 · Check against a profile
Geometry, transforms, materials, modifiers, naming, collections, UVs and budgets — read-only.
READ
2 · Findings, explained
Each one says what is wrong and why it matters downstream, not just that a rule fired.
FIX
3 · Repair what is safe
Safe fixes apply, Confirm fixes ask once, Manual ones are left for you — all in one undo step.
Nothing leaves the machine. There are no network requests, no telemetry and no account.
EVERYTHING IT DOES
Eight families of checks
Check geometry, transforms, materials, modifiers, naming, collections, UVs and budgets. Each finding explains the problem.
Profiles, not one fixed rulebook
Start with Generic, Unreal, Unity or Studio rules. Customize severities and save a portable profile or project snapshot.
Scan what you mean
Scan the scene, selection, collection or visible objects. Selection checks skip scene-wide rules.
Fixes that say what they are
Safe fixes apply; Confirm fixes ask; Manual fixes stay yours. Fix All runs as one Undo step.
Ignore with a reason
Ignore findings for a scan, project or profile, with your reason recorded.
Exclusions that behave
Exclude collections by exact name, including descendants. Save exclusions with the project or profile.
Progress you can stop
Follow incremental progress, cancel when needed and retain incomplete results.
Reports
Export JSON or text reports, or copy a compact summary.
A result list that behaves like a list
Search and filter findings by severity, category or object; click a row to frame its object.
EVERY GROUP

See each sidebar group in action.


Scan and Profile
Choose a delivery profile and scan the scene, selection, collection or visible objects.

Issues and Fixes
Locate faulty objects or geometry and choose Safe, Confirm or Manual repairs.

Ignore and Exclusions
Record accepted findings or exclude named collections and descendants.

Reports and Summary
Save validation and asset reports, or copy a concise summary.

Diagnostics
See unfinished checks separately; an errored rule never counts as a pass.
REQUIREMENTS

Blender 3.3–5.2; classic and Extension builds included. Verified on 4.3.2 and 4.5.2 LTS, Windows x64. Core Utilities and Fast Export are optional and independent.

TAGS
export validation Unreal Unity FBX gamedev naming UV transforms asset prep pipeline checker
Tachyon Studio
Asset validation for Blender 3.3 through 5.2. Also included in Ultimate Utilities.
More by Tachyon Studio Join the Discord

THE TACHYON STUDIO COLLECTION

Go beyond
Export Checker.

Prepare the asset, preview the files or send it to your engine.

PLAN THE FILES FIRST

Fast Export

Preview every output file, then batch-export.

Fast Export product thumbnail

Build out your workflow.

Optional tools for your workflow.

There is more in the studio.

See the full collection ↗

Optional products, sold separately. Check requirements; external applications are not included.


  • For 1 person (1 seat). Commercial use included.

    $7.99
  • For a team of up to 6 people (6 seats). Commercial use included.

    $31.96
  • For a studio of up to 20 people (20 seats). Commercial use included. Need more than 20 seats? Contact us directly.

    $79.90
$7.99

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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 3.3 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL