Mesh to Tessellation

P2_limit_sadge in Geometry Node Groups


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  • Artem
    3 months ago

    This isn't even close to Poisson Sampling or Delaunay Triangulation, despite what the author claims.

    • limit_sadge

      3 months ago

      Thanks for the feedback, and I’m sorry the result did not match your expectation. Could you please confirm which product version you tested (v0.1 or v0.2), your Blender version, the input mesh, and the modifier settings? A screenshot or the expected result would also help me reproduce the issue accurately.
      To clarify, the asset uses Blender’s Poisson point distribution internally, but it is not a strict mathematical Delaunay triangulation solver. I understand that the wording needs to make this distinction clearer.
      If you would like a refund, please let me know here.

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Details
Rating
1 ratings
Published 6 months ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free