Mesh to Tessellation
Added support for planar mesh islands containing holes and internal cuts.
Improved handling of rotated and reversed planar surfaces.
Added compensation for unapplied object rotation and non-uniform scale.
Improved reliability for intersecting mesh islands and surfaces positioned away from the local working plane.
Improved material transfer and internal processing stability.
Improved reliability and performance.
Fixed missing output when mesh data is positioned far from the local origin.
Improved handling of open and non-manifold meshes.
Improved Blender 5.2 performance by avoiding unnecessary high-density processing.
The modifier interface remains unchanged from v0.3.
- Fixed UV transfer so UV maps are now preserved correctly.
- Removed Global Scale and Sample Limit, as these adjustments are now handled automatically.
- Changed the displayed scale of Poisson Spacing by 100× to make fine adjustments easier and more intuitive.
- Confirmed compatibility with Blender 5.2.
Performance note: Blender 5.0 and 5.1 currently provide significantly better performance than Blender 5.2. Performance improvements for Blender 5.2 are planned for an upcoming update.
v0.1
- Improved stability on sharp-angled faces.
- Reduced cases where holes appear in generated geometry.
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Blender asset procedural-mesh geometry nodes remesh non-destructive poisson tessellation surface pattern topology delaunay triangulation mesh-tool