Mesh to Tessellation

P2_limit_sadge in Geometry Node Groups


  • Added support for planar mesh islands containing holes and internal cuts.

  • Improved handling of rotated and reversed planar surfaces.

  • Added compensation for unapplied object rotation and non-uniform scale.

  • Improved reliability for intersecting mesh islands and surfaces positioned away from the local working plane.

  • Improved material transfer and internal processing stability.

Improved reliability and performance.

  • Fixed missing output when mesh data is positioned far from the local origin.

  • Improved handling of open and non-manifold meshes.

  • Improved Blender 5.2 performance by avoiding unnecessary high-density processing.

  • The modifier interface remains unchanged from v0.3.

  • Fixed UV transfer so UV maps are now preserved correctly.
  • Removed Global Scale and Sample Limit, as these adjustments are now handled automatically.
  • Changed the displayed scale of Poisson Spacing by 100× to make fine adjustments easier and more intuitive.
  • Confirmed compatibility with Blender 5.2.
  • Performance note: Blender 5.0 and 5.1 currently provide significantly better performance than Blender 5.2. Performance improvements for Blender 5.2 are planned for an upcoming update.


v0.1

- Improved stability on sharp-angled faces.
- Reduced cases where holes appear in generated geometry.

$11

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Details
Rating
1 ratings
Published 6 months ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free