Raypilot

孙堪伟 in Rendering


RayPilot

Master Your Lights

A complete lighting workflow — not just another tool.

140+ Gobos. Visual light exclusion. Solo debugging. Interactive placement.

Designed for speed, clarity, and full control inside the viewport.

Now with built-in multilingual support.

Everything you need. Nothing you don’t.

Floating Toolbar

A custom-rendered floating toolbar with smooth sprite animations.
Auto-hides to keep your viewport clean. Drag anywhere, flip orientation, expand or collapse — fluid and responsive.

140+ Gobo Textures

Abstract. Windows. Leaves. Trees.
Instant atmosphere, endless possibilities. Organized by category. One click to apply.

Visual browser with live thumbnails.
Hold Alt for full-size preview — animated Gobos play instantly.

Reflect Mode — Optional Workflow Tool

Inspired in part by Leonid Altman’s Light Wrangler.

Special thanks to Leonid Altman for his thoughtful work and ideas in this space, which helped shape the way this feature was approached.

Reflect Mode assists with light placement by referencing surface interaction, allowing for faster and more intuitive positioning when needed.

While inspired by established ideas, the implementation in RayPilot is designed around a native Blender interaction style, prioritizing familiar transforms, modal behavior, and consistency with Blender’s built-in tools.

Light & Shadow — Separate Control

Scene objects on the left. Exclusions on the right. Drag to manage.
Advanced Mode: exclude shadows while keeping illumination, or vice versa.

Solo Mode & Light Panel

All your lights. One unified panel.

Filter by type. Swipe across eye icons to quickly hide or reveal multiple lights.

Hold Alt + Left Click on any light to solo it instantly for fast preview and debugging.

Switching to EEVEE? RayPilot automatically shows an EEVEE-specific lighting panel, giving you direct access to the settings that matter — right inside the viewport.

Everything you need, right where you need it — without breaking your workflow.

F.A.Q

Q: What should I do if the GOBO lighting effects don't work when clicked?
A: Please go to the preferences and click on "Install Gobo Assets" to install the Gobo Effects Pack.zip.
Q: The floating menu looks too big. How can I resize it?
A: Adjust the Scale slider in the addon preferences to change the size of the floating menu.
Q: How do I enter interactive lighting mode?
A: Select a light and press Tab. Move mouse over surfaces, use shortcuts to adjust, click to confirm.
Q: What shortcuts are available during adjustment?
A: Hold and drag: S (Size), G (Distance), E (Energy), R (Roll), B (Blend for spotlights).
Q: How do I access addon preferences quickly?
A: Alt + Left Click on the toolbar to open addon preferences directly.
Q: Can I switch toolbar orientation?
A: Yes. Ctrl + Left Click on the toolbar to toggle between horizontal and vertical layout.
Q: How do I debug a single light in a complex scene?
A: Open the Light Control Panel and click the Solo (S) icon to isolate that light and hide all others.
Q: Can I exclude shadows but keep lighting on an object?
A: Yes. Enable Advanced Mode in the Exclude Panel to control lighting and shadow linking separately.
Q: Can I add my own Gobo textures?
A: Yes. Drop images into the Gobo folder. Thumbnails generate automatically on first browser open.
Q: My floating toolbar disappeared. How do I restore it?
A: Go to View > RayPilot Toolbar to toggle it back on.
Q: What languages are supported?
A: 11 languages including English, Chinese, Japanese, Korean, German, French, Spanish, Portuguese, Russian, Italian, and Turkish. Switch in addon preferences.
Q: Does adjustment sensitivity adapt to object size?
A: Yes. Sensitivity automatically adjusts based on target object scale — consistent control from jewelry to architecture.

Update Log

Version 1.1.0

  • Fixed — Light and shadow linking now supports linked, nested, and collection-instance targets in Blender 5.2.
  • Improved — Collections remain native linking targets instead of being expanded into individual objects.
  • Improved — Linking updates now synchronize more reliably and recover safely when an operation fails.

RayPilot 1.0.8 – Update Notes

Fixed Linux-related bugs.

Added Light and Emission lists to the Light Exclusion panel.

New option: Auto-close N-panel (customizable in Preferences).

General bug fixes and stability enhancements.


RayPilot 1.0.7 – Update Notes

Added a dark icon mode for the color floating menu.

Introduced negative value settings for intensity and exposure in the light debugging panel.

Fixed the issue of missing floating menu icons on Linux systems.

Split the plugin into the main body and material pack to reduce the file size during updates.


RayPilot 1.0.6 – Update Notes

Added ray visibility controls to the Lighting panel, further reducing reliance on the native panel.

Introduced UI scaling for both the Exclusion panel and the Lighting panel, configurable in Preferences.

Refined the gobo node group to provide more convenient adjustment of color temperature and color blending.


RayPilot 1.0.4 – Update Notes

Added a Pause function in Light Mode to make parameter adjustments easier and more precise.

Introduced dedicated panels for multiple 3D views. The add-on can now display different panels independently per 3D Viewport.

Added an EEVEE-specific light settings panel. When using EEVEE, additional light parameters are automatically available, and the EEVEE panel can be expanded/collapsed as needed.

Added a preference option to allow multiple panels to be displayed at the same time.

Fixed various bugs and stability issues.

For questions or support, please contact us.


  • Single-user license. Full features for personal and commercial projects.

    $16
  • Single-user license. Full features, plus a 30% discount on all my other products for future purchases.

    $22
$16

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Details
Sales 50+
Rating
6 ratings
Published 10 months ago
Blender Version 4.5 - 5.0
Extension Type N/A
License GPL