I’ve been a 3D artist for over 15 years, and I still love every bit of it. Over the years I’ve worked extensively with Cinema 4D and Maya — even created several add-ons for Maya. I also enjoy diving into Houdini whenever a project calls for that extra level of procedural magic. Blender has fascinated me more and more with each release, and since version 2.8 I’ve truly fallen in love with it. These days, it’s steadily becoming my main software. What excites me most is the incredible freedom Blender gives you — both as an artist and as a developer. The add-ons I create are born from real production needs, built to make workflows smoother, faster, and more enjoyable.