Advanced Modeling Bundle

Tachyon Studio in Modeling


TACHYON STUDIO / MODELING COLLECTION

Advanced Modeling Bundle

Corners that never collapse.

Blender's inset, bevel and extrude, held open for editing: every corner becomes a handle you can push to its own depth, widen or give more vertices before you confirm — and none of them can turn inside out.

3 separate add-ons. Install only the ones you use — each is standalone, and they share one sidebar tab and one set of keys.

These add-ons don't replace Blender's own Inset, Bevel and Extrude.
They're for the shapes where you want more control: rounded corners that keep their shape, and every corner adjustable on its own. Building corners like that is complex, so they can't handle every mesh, and on some tricky shapes they won't give you the result you want. When that happens, or when a plain inset, bevel or extrude is all you need, use Blender's own. Each add-on's menu has Blender's tools right next to the advanced ones, and they're still on their usual keys: I, Ctrl + B, E and Alt + E.

Included in your bundle

Advanced Inset — included in the Advanced Modeling Bundle

Advanced Inset

An inset whose rounded corners never collapse, every corner a handle you edit before you confirm.

Advanced Bevel — included in the Advanced Modeling Bundle

Advanced Bevel

Blender's own bevel, then every corner it runs around is yours to shape, with the profile live.

Advanced Extrude — included in the Advanced Modeling Bundle

Advanced Extrude

All four of Blender's extrudes, held open: every corner its own depth, width and vertex count.

New in this release

Advanced Bevel 1.1.0, Advanced Extrude 1.1.0 and Advanced Inset 1.0.2. Free for everyone who already owns the bundle.

ADVANCED INSET

Set Reset Point and Reset on the inset's corners

ADVANCED BEVEL

Bevelling structural edges and adjusting the corners around them
Perpendicular bevelling around the foot of an extrusion
Clamp Overlap holding a bevel at the structure it runs into
Merging corners that stay in shape
Set Reset Point and Reset on the bevel's corners

ADVANCED EXTRUDE

Follow Edge Direction: pick an edge, and the selection travels along it
In-between edges easing with a spread, then held straight

One idea. Three tools.

The same editor in all three: click once and every corner is a handle. Shift + Wheel for depth, Ctrl + Wheel for spread, Alt + Wheel for vertices; merge, split, copy and paste corners; Esc puts the mesh back exactly. Blender's own Inset, Bevel and Extrude stay untouched on their usual keys.

Check your setup

Windows, macOS or Linux · Blender 3.3–5.2.
Pure Blender: no external apps, no network use, nothing to configure. Each add-on is one package — an extension on 4.2+, a classic add-on on 3.3–4.1. On 3.3, changing a corner's vertex count and Auto Merge are declined.

THE TACHYON STUDIO COLLECTION

Go beyond
the Advanced Modeling Bundle.

The corners are handled. Cut into the shape, measure it and send it on.

BUILD THE CUT

Power Boolean

Difference, Union, Intersect and Slice with fixed or live cutters — then clean the edge and bevel it in the same sidebar.

Power Boolean product thumbnail

Build out your workflow.

A few more tools, chosen for the work you do here.

There is more in the studio.

See the full collection ↗

Optional products, sold separately. Check requirements; external applications are not included.

Use Ultimate Utilities or its Core Utilities / Export Checker / Fast Export standalones, not both.


  • For 1 person (1 seat). Commercial use included.

    $21.99
  • For a team of up to 6 people (6 seats). Commercial use included.

    $87.96
  • For a studio of up to 20 people (20 seats). Commercial use included. Need more than 20 seats? Contact us directly.

    $219.90
$21.99

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 20+
Rating
3 ratings
Published about 2 months ago
Blender Version 3.3 - 5.2
Extension Type Add-on
License GPL