TACHYON STUDIO / MODELING COLLECTION
Advanced Modeling Bundle
Corners that never collapse.
Blender's inset, bevel and extrude, held open for editing: every corner becomes a handle you can push to its own depth, widen or give more vertices before you confirm — and none of them can turn inside out.
3 separate add-ons. Install only the ones you use — each is standalone, and they share one sidebar tab and one set of keys.
These add-ons don't replace Blender's own Inset, Bevel and Extrude.
They're for the shapes where you want more control: rounded corners that keep their shape, and every corner adjustable on its own. Building corners like that is complex, so they can't handle every mesh, and on some tricky shapes they won't give you the result you want. When that happens, or when a plain inset, bevel or extrude is all you need, use Blender's own. Each add-on's menu has Blender's tools right next to the advanced ones, and they're still on their usual keys:
I,
Ctrl + B,
E and
Alt + E.
Included in your bundle

An inset whose rounded corners never collapse, every corner a handle you edit before you confirm.

Blender's own bevel, then every corner it runs around is yours to shape, with the profile live.

All four of Blender's extrudes, held open: every corner its own depth, width and vertex count.
New in this release
Advanced Bevel 1.1.0, Advanced Extrude 1.1.0 and Advanced Inset 1.0.2. Free for everyone who already owns the bundle.
ADVANCED INSET
ADVANCED BEVEL
ADVANCED EXTRUDE
One idea. Three tools.
The same editor in all three: click once and every corner is a handle. Shift + Wheel for depth, Ctrl + Wheel for spread, Alt + Wheel for vertices; merge, split, copy and paste corners; Esc puts the mesh back exactly. Blender's own Inset, Bevel and Extrude stay untouched on their usual keys.
Check your setup
Windows, macOS or Linux · Blender 3.3–5.2.
Pure Blender: no external apps, no network use, nothing to configure. Each add-on is one package — an extension on 4.2+, a classic add-on on 3.3–4.1. On 3.3, changing a corner's vertex count and Auto Merge are declined.
THE TACHYON STUDIO COLLECTION
Go beyond
the Advanced Modeling Bundle.
The corners are handled. Cut into the shape, measure it and send it on.
BUILD THE CUT
Power Boolean
Difference, Union, Intersect and Slice with fixed or live cutters — then clean the edge and bevel it in the same sidebar.
Build out your workflow.
A few more tools, chosen for the work you do here.

CHECK THE SIZE
Measure Flow
Distance, angle, area, radius and thickness, picked in the viewport and saved with the scene.

PREPARE, CHECK, SHIP
Ultimate Utilities
Core Utilities, Fast Export and Export Checker in one add-on, sharing one sidebar panel.

SEND IT TO UNREAL
Unreal Engine Export Pipeline Bundle
Collision Maker, LOD Maker and the Unreal Engine Bridge: collision, LODs and one button to Unreal.
Optional products, sold separately. Check requirements; external applications are not included.
Use Ultimate Utilities or its Core Utilities / Export Checker / Fast Export standalones, not both.