Modeling Toolkit
An all-in-one modeling suite that brings the tools artists love from 3ds Max and Substance Modeler into Blender — splines with real parameters, clay-like SDF modeling, cutters, FFD and more. One panel, a complete workflow.
| 3ds Max–Style Splines | SDF Modeling | Cutter & Modify Tools |
01 |
3DS MAX–STYLE SPLINES |
Splines That Work Like Max
Line, Rectangle, Circle and more — drawn exactly the way 3ds Max artists know them, with the same parameters. Draw first, then tweak: the shape settings appear once the spline is selected, and a full Edit Spline mode gives you Vertex, Segment and Spline levels with definable vertex control types.

02 |
SDF MODELING |
Model Like Clay
The heart of the toolkit: SDF modeling built on the Substance Modeler approach. Combine primitive shapes into smooth, seamless forms — no topology to fight, no booleans to clean up. Just sculpt your design out of simple pieces and let the engine keep the surface perfect.

03 |
BLENDING |
Smooth Blends — Meshes and Materials
Blend parts into each other with buttery smooth transitions, and the materials blend right along with the geometry. Perfect fillets and organic joins between shapes, without touching a single vertex by hand.
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04 |
WELD |
Real Weld Seams, Fully Procedural
The Weld blend mode lays a bead along the seam with heat marks around it — like a real welded joint. It’s fully procedural and never changes the parts’ own meshes: move a piece and the weld follows.
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05 |
CUTTER MODELING |
Cut Shapes Straight Into Your Model
Hard-surface cutting in the style you know from box-cutter workflows: draw a cutter and carve panels, holes and details directly into the model, non-destructively.

06 |
MODIFY · FFD |
Bend Anything With an FFD Cage
The classic FFD box from Max, inside Blender: wrap any object in a lattice cage and push, pull and taper the whole form with a few control points.

07 |
MODIFY · SWEEP |
Sweep Profiles Along Splines
Pick a profile, pick a path, and Sweep builds the geometry along it — pipes, rails, trims and frames in seconds, driven by the same splines you drew.

08 |
CONFORM TOOLS |
Wrap Geometry Onto Surfaces
Conform tools press one object onto the surface of another — decals, panels and details that hug the underlying shape perfectly.

09 |
SECTION |
Slice Through Your Model
Cut live section views through any model — inspect the interior, extract outlines and keep control of what’s happening inside your shapes.

10 |
VIEWPORT CARD UI |
Every Button Explains Itself
All controls live on a clean card right inside the viewport. Hover any setting and a small animated explainer shows what it does before you touch it — and it’s always clear when a tool is active and how to leave it.
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Learn It Step by Step
A full tutorial series, from your first spline to a finished SDF model.
![]() Part 1 · Spline |
![]() Part 2 · Edit Spline |
![]() Part 3 · Modify |
![]() Part 4 · SDF |
![]() Part 5 · Blend & Weld |
![]() Part 6 · Cut |
![]() パート1 |
![]() パート2 |
![]() パート3 |
![]() パート4 |
![]() パート5 |
![]() パート6 |
![]() 파트 1 |
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![]() 파트 6 |
































