Modeling Toolkit

Milad_Kambari in Addons


Modeling Toolkit for Blender
BLENDER ADDON · MODELING SUITE

Modeling Toolkit

An all-in-one modeling suite that brings the tools artists love from 3ds Max and Substance Modeler into Blender — splines with real parameters, clay-like SDF modeling, cutters, FFD and more. One panel, a complete workflow.

3ds Max–Style Splines SDF Modeling Cutter & Modify Tools
WATCH THE TEASER
01
3DS MAX–STYLE SPLINES

Splines That Work Like Max

Line, Rectangle, Circle and more — drawn exactly the way 3ds Max artists know them, with the same parameters. Draw first, then tweak: the shape settings appear once the spline is selected, and a full Edit Spline mode gives you Vertex, Segment and Spline levels with definable vertex control types.

Splines That Work Like Max
02
SDF MODELING

Model Like Clay

The heart of the toolkit: SDF modeling built on the Substance Modeler approach. Combine primitive shapes into smooth, seamless forms — no topology to fight, no booleans to clean up. Just sculpt your design out of simple pieces and let the engine keep the surface perfect.

Model Like Clay
03
BLENDING

Smooth Blends — Meshes and Materials

Blend parts into each other with buttery smooth transitions, and the materials blend right along with the geometry. Perfect fillets and organic joins between shapes, without touching a single vertex by hand.

Smooth Blends — Meshes and Materials Smooth Blends — Meshes and Materials
04
WELD

Real Weld Seams, Fully Procedural

The Weld blend mode lays a bead along the seam with heat marks around it — like a real welded joint. It’s fully procedural and never changes the parts’ own meshes: move a piece and the weld follows.

Real Weld Seams, Fully Procedural Real Weld Seams, Fully Procedural
05
CUTTER MODELING

Cut Shapes Straight Into Your Model

Hard-surface cutting in the style you know from box-cutter workflows: draw a cutter and carve panels, holes and details directly into the model, non-destructively.

Cut Shapes Straight Into Your Model
06
MODIFY · FFD

Bend Anything With an FFD Cage

The classic FFD box from Max, inside Blender: wrap any object in a lattice cage and push, pull and taper the whole form with a few control points.

Bend Anything With an FFD Cage
07
MODIFY · SWEEP

Sweep Profiles Along Splines

Pick a profile, pick a path, and Sweep builds the geometry along it — pipes, rails, trims and frames in seconds, driven by the same splines you drew.

Sweep Profiles Along Splines
08
CONFORM TOOLS

Wrap Geometry Onto Surfaces

Conform tools press one object onto the surface of another — decals, panels and details that hug the underlying shape perfectly.

Wrap Geometry Onto Surfaces
09
SECTION

Slice Through Your Model

Cut live section views through any model — inspect the interior, extract outlines and keep control of what’s happening inside your shapes.

Slice Through Your Model
10
VIEWPORT CARD UI

Every Button Explains Itself

All controls live on a clean card right inside the viewport. Hover any setting and a small animated explainer shows what it does before you touch it — and it’s always clear when a tool is active and how to leave it.

Every Button Explains Itself Every Button Explains Itself

Learn It Step by Step

A full tutorial series, from your first spline to a finished SDF model.

SDF CAR MODELING — FULL TUTORIAL
CUT SHAPE — FULL TUTORIAL
ENGLISH — TUTORIAL SERIES
Part 1 · Spline
Part 1 · Spline
Part 2 · Edit Spline
Part 2 · Edit Spline
Part 3 · Modify
Part 3 · Modify
Part 4 · SDF
Part 4 · SDF
Part 5 · Blend & Weld
Part 5 · Blend & Weld
Part 6 · Cut
Part 6 · Cut
日本語
パート1
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パート2
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パート3
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パート4
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パート5
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パート6
パート6
한국어
파트 1
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파트 4
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파트 5
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Created by Milad Kambari

  • Personal and Commercial Use

    $18
  • This license is suitable for a studio with more than 5 seats

    $85
$18

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Details
Sales 40+
Published about 22 hours ago
Blender Version 4.2 - 5.2
Extension Type N/A
License GPL