THE TACHYON STUDIO COLLECTION
Go beyond
Unreal Engine Bridge.
Build the collision and LODs it carries into Unreal, then check, organize and deliver.
ADD THE COLLISION
Unreal Collision Maker
Build collision that follows the shape, named for Unreal. The bridge sends it inside the asset’s FBX.

ADD THE LODS
Unreal LOD Maker
Build LOD levels with Unreal’s screen sizes. The bridge imports every level and sets each one.

Build out your workflow.
Optional tools for your workflow.
CHECK BEFORE DELIVERY
Export Checker
Check geometry, UVs and asset readiness before export.
ORGANIZE THE ASSEMBLY
Object Groups
Organize assemblies with nested groups and selection sets.
PLAN THE FILES FIRST
Fast Export
Preview every output file, then batch-export.
There is more in the studio.
See the full collection ↗Optional products, sold separately. Check requirements; external applications are not included.
Collision Maker and LOD Maker are picked up by the bridge automatically when installed; neither is required.









