Mesh Online
about 4 years ago
Can you describe the issue in more details?
This item has an average rating of 4 from 127 ratings by the community.
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It doesn't work. No difference in import between the fbx importer included in blender
Mesh Online
about 4 years ago
Can you describe the issue in more details?
I have no idea what everyone's talking about. It is not importing any of my fbx files. At least standard blender fbx import hangs but eventually imports. this hangs and then eventually unhangs with no import!
Mesh Online
over 4 years ago
Hi Annis, this add-on works well with most FBX files, but might have bug with some FBX files, if you encountered issues, please contact me, or you can simply request a refund, no problem.
I have tried for a week to get this add-on to simply load. Every other add-on loads without issue, yet this add-on has never worked. I add using the instruction, the same method for every other add-on, and there is no error or any indication of what is wrong, simply nothing happens. Pretty expensive zip file. Very disappointing.
Mesh Online
over 5 years ago
Please unzip the product, then install from 'addon/2.7/fbx.zip' or 'addon/2.8/fbx.zip', type 'better' in the search box, activate both the importer and the exporter, done.
This plugin still does not solve the primary usability issues that blender has with FBX: bone constraints are not considered when exporting animations still, so IK, copy rotation, limit rotation, etc, are all not going to work. When exporting an animation it also inserts a default pose keyframe on whatever is the current frame in the timeline that makes it impossible to actually export animations unless you can manually clean up the export.
Mesh Online
over 5 years ago
In some cases, you need to bake animation before exporting, I'll add 'Bake animation' feature in future version.
To insert a default pose keyframe? Please check if it contains any keyframe at the current pose.
Just awful. How can there be so many positive reviews here. This garbles UV's and associated diffuse texture and produces patches in the mesh. Further, software such as Mixamo (which now supports FBX 2019) is unable to see the texture. The mesh comes through uncolored. Overall, a big step down from Blender 2.9's default FBX exporter (which at last doesn't garble UVs). Very disappointed in this tool.
Mesh Online
almost 6 years ago
Blender works in material mode by default, which will not show texture colors, after importing, you need to switch to 'Texture' mode from the 'Viewport Shading' to show texture colors.
The add-on may have bugs to fix, can you send me the issued file? Or you can request a refund, sorry for your inconvenience..
Are there known bugs in 2.83? I keep trying to export my character and it just terminates with no message. No output file either. I stripped it all the way down to just the mesh and still the same issue
Mesh Online
over 6 years ago
I am sorry you have encountered such a problem, there must be something wrong, would you contact me via the inbox? I need more informations.
Useless, I want to export an FBX to Unity without a 90 degree rotation, at least the built in exporter can do this.
Mesh Online
over 6 years ago
Hi Jim, There is an 'Optimize For Game Engine' option, activate it can export the armature and 3d model with unit scale and zero rotations, I have verified in Unity, Unreal and Godot.
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| Blender Extension Compatible | Yes |
| Sales | 12900+ |
| Rating |
127 ratings
|
| Dev Fund Contributor | |
| Published | about 7 years ago |
| Blender Version | 3.6 - 5.2 |
| Extension Type | Add-on |
| Render Engine Used | Cycles, Eevee |
| License | GPL |