Better FBX Importer & Exporter

Mesh Online in Addons


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This item has an average rating of 4 from 127 ratings by the community.

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  • Eddie Christian
    about 7 years ago

    Very good Plug-In! I am hoping that cameras are added because I use outside programs for motion tracking and having a solid Import for camera data and motion would be very helpful.

    • Mesh Online

      over 6 years ago

      Cameras has already been supported from v3.0.

  • Yorai
    about 7 years ago

    I purchased this in an attempt to remedy a flaw in the default in Blender's default FBX exporter into Unity3D resulting in broken armature / mesh rotations. (at least if you don't use hacks)
    While BetterFBX did not originally fix this, the developer responded within less than a day and I was given a version which does fix the flawed rotations, resulting in a clean perfect export/import into unity.
    I think this is worth every penny, it serves my purposes, and I definitely recommend it.

    • Mesh Online

      about 7 years ago

      Thank you, Yorai.

  • Cottonsfield
    about 7 years ago

    Dev was a great help with something I contacted them about and the plugin has been working well. Would recommend, the author clearly cares about this product.

    • Mesh Online

      about 7 years ago

      Thanks a lot!

  • Alex Fleming
    about 7 years ago

    I had a minor problem with the exporter and it was fixed in less than 24 hours. Five Starts! Many thanks to Mingfen Wang for all the hard work he has put into this.

    • Mesh Online

      about 7 years ago

      Thanks!

  • William
    about 7 years ago

    I have only used this product for an hour so far, but it has already proven itself worthy of the title **Better** FBX Exporter. I am very satisfied with my purchase and recommend this product.

    I purchased this product for use in exporting FBX models to use with XNA/MonoGame. The default Blender exporter creates mangled FBX files that XNA's integral processors cannot handle (most often, bone weights randomly vanish into the void). Better FBX Exporter has entirely resolved the issues I was having with Blender's default exporter. In other words, Better FBX Exporter appears to meet the FBX spec whereas Blender fails to.

    I have not yet tested the import functionality of this product.

    • Mesh Online

      about 7 years ago

      Thank you, William.

  • Daniel O'Reilly
    5 months ago

    Seems to work a lot better than the default FBX importer for armature animation. The main issue I'm having is that it doesn't work with custom property animations. It also seems to apply all custom properties to the bone in edit mode, rather than the bone in pose mode.

  • Juliano
    over 2 years ago

    Working great so far, only 1 file had problem with this plugin.

    • Mesh Online

      over 2 years ago

      I have confirmed that it is a false positive. I had erased my hard disk and recovered macOS to factory, then I compiled the source code in the completely clean machine, but a few anti-virus softwares still report virus, and the other anti-virus softwares simply copy the report, my Norton 360 and Avira Security reported the product as safe.

  • sergei
    over 3 years ago

    Mostly it is a great addon, but i can't correctly IMPORT a model with 2 UV chanels.
    Addon delete first chanel and make new one with all UVs in one point (0.0)

    • Mesh Online

      over 3 years ago

      This is a bug of Blender 3.5, I had reported the bug to Blender developers.

  • Robert
    over 3 years ago

    So far, testing shows promising results. However, there is a performance issue when exporting high-poly meshes with over 1 million vertices. It takes over 1.5 minutes to export these meshes with version 5.2.11. I'm assuming there is some action that is increasing CPU usage exponentially with every additional vertex, because I have no trouble at all with low poly meshes. If this problem could be resolved, I would definitely make this my primary exporter. I know 2 minutes doesn't seem like a lot, but it can certainly become an issue when we are required to make subtle changes and re-export during the baking process.

    Anyway, I still think the add-on is a great achievement, and hope this can be fixed soon!

  • Kenn Nyström
    over 3 years ago

    The add-on is honestly really good. The export formats fix a lot of the issues that plague the standard .fbx-exporter and makes it easy to jump between Maya and Blender without many animation/rigging hiccups.

    Two pieces of criticism that I have after trying it for a day are these:

    1) It does not respect where your timeline starts or ends. I tried exporting an animation starting from frame 1 to frame 20, but because I had keys on frame 0 and 30 it exported the entire thing. This to me is a problem because I like to use offset keys to make loops for specific stuff, so the key will not align perfectly with the restricted timeline. I thought Vertex Animation would allow this with Frame Start and Frame End, but none of these did anything to help.

    2) There is a weird export bug where my first frame sometimes offsets the hand on my current arm rig that uses an IK FK switch setup. Everything is correct but the hand that keeps getting moved in the very first frame I have keyed. It might have to do with the way my rig is set up, but it is annoying nonetheless. If issue 1 was solved I could bypass it, but I guess I will need to do a clean-up in a different scene in Blender/Maya to remove the unnecessary frames.

    Please add a Frame Start and Frame End feature to the export options. I would be very satisfied with the product then.

    • Mesh Online

      over 3 years ago

      The timeline range has been implemented, thanks for your feature request.

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Details
Blender Extension Compatible Yes
Sales 12900+
Rating
127 ratings
Dev Fund Contributor
Published about 7 years ago
Blender Version 3.6 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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