Carry supported scene layout between Unity and your DCC tools
Move selected scene objects into Unity for assembly or send Unity objects back to a connected DCC for refinement without recreating transforms and hierarchy manually.
Move selected scene objects into Unity for assembly or send Unity objects back to a connected DCC for refinement without recreating transforms and hierarchy manually.
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Multi-DCC Platform Support
The SyncTools SeriesAll SyncTools plugins share a unified data exchange protocol, enabling lossless asset conversion across platforms and true multi-software collaborative workflows.
Get all ten released SyncTools products in the DCC Integration Suite — save over 25% compared with buying them individually.
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SyncTools for UnityBring DCC-tool layouts, lighting, and cameras into Unity - or send Unity scene objects out for refinement.
Unity joins the SyncTools ecosystem. Move static meshes, lights, and cameras into Unity from any other supported DCC, and send selected scene objects back for further work - all through one Copy/Paste protocol.
What gets transferred
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Overview
A bridge between Unity and your DCC toolsSyncTools for Unity focuses on fast scene-data exchange. Bring layout/lighting/camera setups from Blender or Maya into Unity, or send Unity scene objects out to your DCC for refinement, without rebuilding the scene manually.
Designed for level designers, technical artists, and small teams iterating between Unity and external tools.
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Features
What you get
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Benefits
Why this addon?- Stop Rebuilding Scenes - Carry layout decisions from your DCC into Unity in seconds.
- Consistent Across Supported Workflows - Shared protocol so transforms and hierarchies survive.
- Studio-Ready - Point both apps at a shared cache directory.
- Part of an Ecosystem - Same protocol works with Maya, 3ds Max, Houdini, Cinema 4D, Rhino, Marvelous Designer plugins. Buy the DCC Integration Suite to get all of them.
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Compatibility
Compatibility- Unity: 2021 LTS and newer
- Source DCC: any SyncTools-supported app
- OS: Windows 10/11, macOS 13+
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Installation
Quick Start1. Import the SyncTools Unity package - From the package zip.
2. Wait for Unity to compile - Adds a SyncTools menu to the Editor menubar.
3. Set the cache folder - Match what your DCC plugin uses (default ~/Documents).
4. Use Copy/Paste between apps - Default Ctrl + Shift + C / V hotkeys.
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Support
Support & Updates- Email and ticket support via Superhive inbox (typically 48 h response)
- Community chat for real-time help
- Free lifetime updates within the current major version
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Tags
unity, blender, maya, dcc, sync, level design, pipeline, fbx
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2026 SyncTools for Unity - part of the SyncTools DCC family
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Community
Support Blender FoundationWe believe in giving back to the community that makes our work possible. Every month, we dedicate a portion of our plugin's revenue to support the Blender Foundation. Thank you for helping us contribute to the future of open-source creativity.
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scene-sync animation pipeline Copy-Paste Scene Management FBX Export multi-software productivity FBX Import Maya integration Asset Transfer Workflow unity integration
1 seat. For individual creators or small commercial projects.
Up to 3 seats / single studio team. Use across all internal projects within one company.
15+ seats / company-wide / unlimited internal use across subsidiaries.
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| Published | 8 months ago |
| Blender Version | 3.6 - 5.2 |
| Extension Type | N/A |
| License |