Better FBX Importer & Exporter

Mesh Online in Addons


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This item has an average rating of 4 from 127 ratings by the community.

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  • Stephen Lambert
    almost 6 years ago

    Lifesaver. Thank you.

  • tyveras
    almost 6 years ago

    I work in an office where we use Blender as our primary 3D toolkit, but recently we've had to work with another company that uses Maya. They provided us with animations, and we had to get them into Blender. This plugin made importing those animations a breeze.

  • Zbigniew
    almost 6 years ago

    I am using it on daily basis, and it's being updated regurarly by the author (for me it's ver important to have support )- very good product.

  • Rafael
    almost 6 years ago

    I started using it, I had a strange issue that adds a T-Pose on the animations when I export them.

    artgolf1000 (seller) answered via messages and was in contact for support. Solution was very easy, just lock all your channels on the graph editor before exporting so now I export all my animations very fast and clean. This add-on is faster than the Standard .fbx exporter or at least I feel like it works a little bit better.

    Anyway is really good to have different ways to do things and having this add-on for .fbx export from Blender can be very helpful in some situations when the standard .fbx Blender exporter doesn't do what you want.

    I do recommend people to NOT use the "Selected objects" option, just clean your scene with all the objects you don't want to export and then export all. Well at least that is what mostly works for me. I do really recommend it !

  • Kosyne
    about 6 years ago

    So much better than the default importer/exporter, saves SO much time! Dev is very responsive, this addon is worth every penny.

    • Mesh Online

      about 6 years ago

      Thank you, Kosyne.

  • Ryan
    about 6 years ago

    Solved all of my FBX issues! Thank you.

    • Mesh Online

      about 6 years ago

      Thank you, Ryan.

  • Areg
    about 6 years ago

    Works as intended!
    Thank you

    • Mesh Online

      about 6 years ago

      Thank you Areg.

  • Kaglavr
    about 6 years ago

    Mis à jour fréquemment et fonctionne correctement, il permet de vous épargner des cauchemars entre Blender et Unreal Engine 4.
    Il se montre également très utile pour des fichiers de type ASCII.

    Je ne peux que recommander l'achat.

    • Mesh Online

      about 6 years ago

      Thank you, Ghostroots.
      I have translated your review to English with Google translator:
      Updated frequently and working well, it saves you nightmares between Blender and Unreal Engine 4.
      It is also very useful for ASCII type files.
      I can only recommend the purchase.

  • Sergey Lysov
    about 6 years ago

    Prior to version 3.7.12, there were problems: the character has a facial rig, facial expressions are made by shapes and tied through the driver to the bone. When exporting facial expressions did not work. After the update on 3.7.12, everything worked. But I will still test. But overall, this is a fantastic addition. Helping out constantly, I hope for further development!

    • Mesh Online

      about 6 years ago

      The bug has been fixed.

  • Jarred
    about 6 years ago

    Thank you. Just works, literally.
    Using blender 2.83, tested 10 bones deep in the hierarchy, all transform at 0 when in comes into unity. Fantastic.

    • Mesh Online

      about 6 years ago

      Thank you, Jarred, I'll continue improving the product.

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Details
Blender Extension Compatible Yes
Sales 12900+
Rating
127 ratings
Dev Fund Contributor
Published about 7 years ago
Blender Version 3.6 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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