TACHYON STUDIO / BRIDGE COLLECTION
Universal Bridge
12 bridges. Four creative workflows.
Connect Blender to DCC, CAD, game engines, sculpting, UV, texturing and image-editing tools in one collection.
12 separate bridge add-ons. Install only the ones you use.
DCC + CAD
Autodesk apps

3ds Max Bridge
Send meshes to Max. Bring geometry or UVs back.

Maya Bridge
Round-trip meshes and UVs with save-based sync.

Fusion 360 Bridge
Bring CAD mesh exports into Blender with cleanup tools.
REAL-TIME ASSETS
Game engines

Unreal Engine Bridge
Send meshes, collision, sockets and LODs into Unreal.

Unity Bridge
Send assets to Unity projects and sync edits.

Godot Bridge
Send GLB/glTF assets into Godot 4.
SCULPT / UV / BAKE / PAINT
Asset creation

Marmoset Toolbag Bridge
Set up high/low bakes. Return maps as materials.

Substance Painter Bridge
Paint in Painter. Return maps as Blender materials.

RizomUV Bridge
Unwrap in RizomUV. Bring your UVs back.

ZBrush Bridge
Exchange sculpt meshes and SubTools with ZBrush.
TEXTURES + PAINTOVERS
Image editing

Photoshop Bridge
Edit textures in Photoshop. Reload saved changes.

Affinity Bridge
Edit in Affinity. Reload the saved or exported image.
Same tools. Two license options.
Individual: one person, including professional work.
Business / Studio: up to five members of one studio or production team.
Check your setup
Windows only · Blender 3.3–5.2.
macOS / Linux unsupported. External apps and their licenses are not included. Features and transfer directions vary by bridge.